Archive for the ‘Team Fortress 2’ Category
TF2 – ctf_hallofdeath
Map Name: ctf_hallofdeath
Author: NIPPER
Date Of Release: Monday, November 12, 2007
Studio: The j2 Studio
Map Type: Capture The Flag
File Size: 1.13 MB
Download
zip
Downloads: 151
TF2 – ctf_thegym
Map Name: ctf_thegym
Author: AMMO
Date Of Release: December 12, 2007
Studio: The j2 Studio
Map Type: Capture The Flag
File Size: 511 KB
I recommend server admins make a config with tf_flag_caps_per_round 9 for this map.
The Gym – CTF Capture The Flag
By AMMO
(ammo at thedarkterritory dot com)
maps @ www.thedarkterritory.com
Steal the enemy’s flag and take it back to yours.
Thanks goes out to NIPPER for all of his help throughout my mapping career.
Download
zip
Downloads: 141
TF2 – the_stairs
Map Name: the_stairs
Author: AMMO
Date Of Release: Sunday, October 26, 2008
Studio: The j2 Studio
Map Type: Control Point
File Size: 1.45 MB
The Stairs – CP Control Point
By AMMO – Original map by NIPPER for CS 1.6 and CS:S
(ammo at thedarkterritory dot com)
maps @ http://www.thedarkterritory.com
Fight to the death.
Thanks goes out to NIPPER and the www.joe.to mapping community for all of their help throughout my career. Special thanks to Mr. Blip on this map for massively helping with the design and “behind the scenes” stuff.
Download
zip
Downloads: 138
TF2 – falling_cp
Map Name: falling_cp
Author: NIPPER
Date Of Release: Friday, November 09, 2007
Studio: The j2 Studio
Map Type: Control Point
Download
zip
Downloads: 63
TF2 – pl_outback_rc4
Map Name: pl_outback_rc4
Author: Henry P (S.W.A.T.Y)
Date Of Release: October 7, 2009
Studio: None
Map Type: Payload
Download
bz2
Downloads: 70
TF2 – cp_mainline_rc5
Map Name : cp_mainline_rc5
Author: Henry P (S.W.A.T.Y)
Date Of Release: October 17, 2009
Studio: None
Map Type: Capture Points
Download
bz2
Downloads: 75
TF2 – avanti_b1
Map name: avanti_b1
Author: Sacrifist
Date of Release: April 23, 2008
Studio: None
Map Type: Combination of Control Point & Capture The Flag
This map is based off TFC’s Avanti. Layout and gameplay is pretty much identical. The theme is based off the original.
Avanti -
Objective: Blue team starts as the attacker. Red team starts as the defender. The attacking team starts at the bottom of the hill and must take control of the town by moving uphill and taking control of Command Points sequentially. The defending team simply tries to hold out as long as they can. Once the attackers succeed, teams swap, and play begins again.
Command Points are captured by taking the flag from the previous point and carrying it to the next. When a Command Point is secured, the flag required to capture the next Command Point appears on top of it. For example, the flag needed to capture Command Point 3 will always spawn at Command Point 2.
There is a wall of the Church that can be breached by applying enough damage to it. Stickies will work the best.
Dropped flags return after 15 seconds.






















